On Mon, Oct 6, 2008 at 12:22 PM, David Eyk <[EMAIL PROTECTED]> wrote:
>
> On Oct 6, 9:11 am, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> wrote:
>> >  * AbstractImage/batch/group integration
>>
>> I'm afraid that AbstractImage integration just doesn't make sense for
>> SVG. The AbstractImage class is really quite tightly coupled to OpenGL
>> textures, and most of the API simply wouldn't translate to an SVG
>> setting. Batches and groups on the other hand, are on the way. I may
>> even have a bit of a hack on it this evening, if I don't get
>> distracted by a shiny object.
>
> Maybe I'm asking the wrong question, or maybe I'm displaying my
> ignorance of the underlying structures of pyglet. My end-goal is to
> have an SVG object that I can pass to a Sprite's constructor, so I
> don't have to do messy jury rigged copycat classes to use an SVG with
> a 3rd-party extension of Sprite, i.e. Cocos2d. It is not the end of
> the world if I have to continue doing this. However, it would be nice
> not to have to treat SVGs specially at such a basic level.

Maybe the inverse is nicer.  That is, making it easier to provide
non-image data to cocos2d/sprite.

Drew

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