Tartley wrote: >> ignore a near-universal standard > > That's not really true. Presumably pyglet's axis orientation is based > on OpenGL, upon which it is built, and in which increasing Y almost > always corresponds to up the screen. > > DirectX is just the same.
And let's not forget mathematics. In my high school math classes most (all?) plots using the rectangular coordinate system were drawn with positive Y pointing up. The origin in the top left is a holdout from the days when display controllers were wired to print text from top to bottom. MWM --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
