Tartley wrote:
>> ignore a near-universal standard
> 
> That's not really true. Presumably pyglet's axis orientation is based
> on OpenGL, upon which it is built, and in which increasing Y almost
> always corresponds to up the screen.
> 
> DirectX is just the same.

And let's not forget mathematics.  In my high school math classes most
(all?) plots using the rectangular coordinate system were drawn with
positive Y pointing up.

The origin in the top left is a holdout from the days when display
controllers were wired to print text from top to bottom.

MWM

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