On Fri, Oct 10, 2008 at 2:38 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Of course itsn't a technical problem, you silly bugger. It's a user > interface problem. Imagine a brand new os, full of useful features -- > except every time you push the mouse _up_, the cursor goes _down_.
Wow. This is SO not the case in here. > When you point out this out its users, they act shocked that anyone > wold want it any other way: it's the rest of the world that's wrong! Most people in this list that responded to this thread seem to find the Y axis up convention more intuitive... > On one hand you have all word processors, all spreadsheets, all paint > programs, all map-making tools, all game-making libraries. > > On the other hand, you have... Pyglet. And OpenGL and DirectX and High School Math... > I am not reprogramming my brain to just to use this thing. You sound like it's a humongous effort to switch the way you work about coordinates in 2D. For me it's simply a matter of knowing wich convention each library uses and stick to it. I know some people understand some things faster and better than others, but I just can't believe it's that hard to think with the Y axis up once you know it's up. I hope you never get introduced to 3D programming and have to deal with right-hand vs. left-hand conventions that are far more confusing than that... -- Kao Cardoso Félix Página pessoal: http://www.inf.ufrgs.br/~kcfelix Blog: http://kaofelix.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
