On Fri, Oct 10, 2008 at 2:38 PM, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Of course itsn't a technical problem, you silly bugger. It's a user
> interface problem. Imagine a brand new os, full of useful features --
> except every time you push the mouse _up_, the cursor goes _down_.

Wow. This is SO not the case in here.

> When you point out this out its users, they act shocked that anyone
> wold want it any other way: it's the rest of the world that's wrong!

Most people in this list that responded to this thread seem to find
the Y axis up convention more intuitive...

> On one hand you have all word processors, all spreadsheets, all paint
> programs, all map-making tools, all game-making libraries.
>
> On the other hand, you have... Pyglet.

And OpenGL and DirectX and High School Math...

> I am not reprogramming my brain to just to use this thing.

You sound like it's a humongous effort to switch the way you work
about coordinates in 2D. For me it's simply a matter of knowing wich
convention each library uses and stick to it. I know some people
understand some things faster and better than others, but I just can't
believe it's that hard to think with the Y axis up once you know it's
up. I hope you never get introduced to 3D programming and have to deal
with right-hand vs. left-hand conventions that are far more confusing
than that...

-- 
Kao Cardoso Félix

Página pessoal: http://www.inf.ufrgs.br/~kcfelix
Blog: http://kaofelix.blogspot.com

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