> Abstract away the code Nathan gave you in a function called
> flip_screen().
Nathan's code is useless (but amusing) because it turns everything
upside down. Images, text, the works. Not very helpful.
> Or just use the more natural coordinate system
> provided. Your explanation above ("they're drawn automatically by
> the 'black box'") doesn't make any sense. I use batches as well, and
> they don't pose any technical obstacle with regard to window origin.
> Many other developers (obviously) have used sprites and batches
> without a need to flip the screen. Maybe you could elaborate more on
> the technical nature of your problem?
>
> Drew
Of course itsn't a technical problem, you silly bugger. It's a user
interface problem. Imagine a brand new os, full of useful features --
except every time you push the mouse _up_, the cursor goes _down_.
When you point out this out its users, they act shocked that anyone
wold want it any other way: it's the rest of the world that's wrong!
On one hand you have all word processors, all spreadsheets, all paint
programs, all map-making tools, all game-making libraries.
On the other hand, you have... Pyglet.
I am not reprogramming my brain to just to use this thing.
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