On Thu, 6 Nov 2008, Alex Holkner wrote:
> On Thu, Nov 6, 2008 at 9:17 AM, swiftcoder <[EMAIL PROTECTED]> wrote:
> > On Nov 5, 4:29 pm, "Alex Holkner" <[EMAIL PROTECTED]> wrote:
> >> This advice is actually a little out of date -- modern cards _do_
> >> optimize quads
> >
> > Do you have a reference for that? I don't recall seeing any mention of
> > optimised quad processing, and they used to be split into 2 triangles
> > since the hardware only rasterised triangles.
>
> I remember reading that textured screen-aligned quads were optimized
> on nvidia hardware, but I can't find the reference now. I retract the
> statement :-)
Texture screen-aligned quads are optimised in Mesa - perhaps that's what
you're recalling? :)
Richard
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