Thanks for all the great info, people. While we're on the subject, just in case I've totally misunderstood:
Am I right in thinking that within a single batch, I can't draw one set of vertices with one modelview matrix setting, and a different (or even the same) set of vertices with another modelview setting? Thanks for any confirmation (or otherwise) of my understanding. On Nov 6, 2:14 pm, "Tristam MacDonald" <[EMAIL PROTECTED]> wrote: > On Thu, Nov 6, 2008 at 12:08 AM, josch <[EMAIL PROTECTED]> wrote: > > > a guy called __doc__ advised me to replace my GL_QUADS by GL_TRIANGLES > > in my tile engine a few days ago because of performance isues. I did > > that and on my "modern" intel X3100 hardware i had EXACTLY the same > > framerates with triangles as with quads. > > My X3100 seems to defy several basic rules of optimisation - I think > integrated hardware just has very different performance characteristics. On > my old ATI X1600, index triangle strips were definitely the fastest, > followed very closely by indexed triangle lists. I found the difference too > small to measure if you are pushing less than 1,000 triangles per draw call > - so it may not be worth the bother to change. > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
