On Thu, Nov 6, 2008 at 12:08 AM, josch <[EMAIL PROTECTED]> wrote:

>
> a guy called __doc__ advised me to replace my GL_QUADS by GL_TRIANGLES
> in my tile engine a few days ago because of performance isues. I did
> that and on my "modern" intel X3100 hardware i had EXACTLY the same
> framerates with triangles as with quads.

My X3100 seems to defy several basic rules of optimisation - I think
integrated hardware just has very different performance characteristics. On
my old ATI X1600, index triangle strips were definitely the fastest,
followed very closely by indexed triangle lists. I found the difference too
small to measure if you are pushing less than 1,000 triangles per draw call
- so it may not be worth the bother to change.


>
> >
>

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