On Thu, Nov 6, 2008 at 12:08 AM, josch <[EMAIL PROTECTED]> wrote: > > a guy called __doc__ advised me to replace my GL_QUADS by GL_TRIANGLES > in my tile engine a few days ago because of performance isues. I did > that and on my "modern" intel X3100 hardware i had EXACTLY the same > framerates with triangles as with quads.
My X3100 seems to defy several basic rules of optimisation - I think integrated hardware just has very different performance characteristics. On my old ATI X1600, index triangle strips were definitely the fastest, followed very closely by indexed triangle lists. I found the difference too small to measure if you are pushing less than 1,000 triangles per draw call - so it may not be worth the bother to change. > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
