Hello everyone -

I've been asked to help mentor an 11-year-old who's interested in
learning programming, specifically video game programming. He went to
a video game camp this past summer, and astutely realized they weren't
doing "real" programming. From what he told me, it sounds like they
were using some WYSIWYG modding for an FPS engine.

Anywho, we've met once, and from what I gleaned, he wants to write a
platformer, ala Mario Brothers. He says he wants to learn c++, because
"that's the video game language". He has a Mac laptop because his mom
was nice enough to buy him one, but he doesn't want to use it, since
"everyone uses Windows, even though it sucks". So he has a practical
streak in him ;) As far as this game he wants to write, he's told me
that the character will have a whip.

I've decide for now that python is the best way to go ( I don't know c
or c++ ) , since we won't have to deal with memory errors, licensing
fees and platform dependence. Specifically, we are going to use
Pyglet.

I'm trying to figure the easiest way to get him to the payoff zone --
playing a video game , or part of a video game, that he wrote -- with
doing the least amount of programming for now. I'm not sure he's so
interested in programming, but rather having a more powerful toolkit
to allow him to make video games. His mom is concerned about him
getting too frustrated and then going back to things more rewarding
for an 11-year old, like breaking things or playing with lighters.

I've found  Alex Holkner's pyglet space, and I think that's where
we're going to start off. However, If anyone knows of a relatively
simple platformer or side-scroller tutorial, written in pyglet or
whatever language, please let me know! I've never made a video game,
so I'm not really sure how to handle the platforms. If you know of a
tutorial that covers that, please share.

If I get a course of study that really engages this kid at his level,
I'll want to roll it into something we can re-use for the local free-
geek chapter here. Of course, I'll release the program under an open-
source license.

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