Pyglet is great and I think entirely appropriate for mentoring a young
person in  game or graphics programming.  All of the important stuff
is there and fully exposed, with a lot less non-fun pain to be had -
less struggling with difficulties outside the scope of game/graphics.

That said, here is something which is free and more C oriented which I
just ran across: http://www.3dgamestudio.com/litec.php

-price

On 30 nov, 12:59, lawpoop <[EMAIL PROTECTED]> wrote:
> Hello everyone -
>
> I've been asked to help mentor an 11-year-old who's interested in
> learning programming, specifically video game programming. He went to
> a video game camp this past summer, and astutely realized they weren't
> doing "real" programming. From what he told me, it sounds like they
> were using some WYSIWYG modding for an FPS engine.
>
> Anywho, we've met once, and from what I gleaned, he wants to write a
> platformer, ala Mario Brothers. He says he wants to learn c++, because
> "that's the video game language". He has a Mac laptop because his mom
> was nice enough to buy him one, but he doesn't want to use it, since
> "everyone uses Windows, even though it sucks". So he has a practical
> streak in him ;) As far as this game he wants to write, he's told me
> that the character will have a whip.
>
> I've decide for now that python is the best way to go ( I don't know c
> or c++ ) , since we won't have to deal with memory errors, licensing
> fees and platform dependence. Specifically, we are going to use
> Pyglet.
>
> I'm trying to figure the easiest way to get him to the payoff zone --
> playing a video game , or part of a video game, that he wrote -- with
> doing the least amount of programming for now. I'm not sure he's so
> interested in programming, but rather having a more powerful toolkit
> to allow him to make video games. His mom is concerned about him
> getting too frustrated and then going back to things more rewarding
> for an 11-year old, like breaking things or playing with lighters.
>
> I've found  Alex Holkner's pyglet space, and I think that's where
> we're going to start off. However, If anyone knows of a relatively
> simple platformer or side-scroller tutorial, written in pyglet or
> whatever language, please let me know! I've never made a video game,
> so I'm not really sure how to handle the platforms. If you know of a
> tutorial that covers that, please share.
>
> If I get a course of study that really engages this kid at his level,
> I'll want to roll it into something we can re-use for the local free-
> geek chapter here. Of course, I'll release the program under an open-
> source license.
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