Red15 wrote: > does the amount of calls to glVertex3f (or > other data) have an impact on the time it takes to execute that > display list afterwards ? > > And if so would using glDrawArray make a significant reduction in that > time ?
Probably not. I expect they both end up putting vertex data in the display list in the same format. -- Greg --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
