On Mon, Feb 9, 2009 at 10:55 PM, Red15 <[email protected]> wrote:
>
> You would not expect manual (in python) iteration over objects to go
> faster than a glCallList would you ?


A huge majority of the OpenGL information floating the web is very outdated.
Display lists, immediate mode, vertex arrays and the whole fixed-function
pipeline are all deprecated, and slated for removal in a later OpenGL
version (OpenGL ES has already shed these - it has less need for backwards
compatibility).
If you hunt around, you will see that these deprecated features have been
given very low priority for optimisation in recent drivers, so the
performance continues to slide.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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