On Mon, Feb 9, 2009 at 10:55 PM, Red15 <[email protected]> wrote: > > You would not expect manual (in python) iteration over objects to go > faster than a glCallList would you ?
A huge majority of the OpenGL information floating the web is very outdated. Display lists, immediate mode, vertex arrays and the whole fixed-function pipeline are all deprecated, and slated for removal in a later OpenGL version (OpenGL ES has already shed these - it has less need for backwards compatibility). If you hunt around, you will see that these deprecated features have been given very low priority for optimisation in recent drivers, so the performance continues to slide. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
