On Tue, Feb 10, 2009 at 3:58 PM, Tristam MacDonald <[email protected]> wrote:
> On Mon, Feb 9, 2009 at 10:55 PM, Red15 <[email protected]> wrote:
>>
>> You would not expect manual (in python) iteration over objects to go
>> faster than a glCallList would you ?
>
> A huge majority of the OpenGL information floating the web is very outdated.
> Display lists, immediate mode, vertex arrays and the whole fixed-function
> pipeline are all deprecated, and slated for removal in a later OpenGL
> version (OpenGL ES has already shed these - it has less need for backwards
> compatibility).

While vertex arrays are deprecated in GL 3, they are still present in GL ES.

Alex.

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