On Tue, Feb 10, 2009 at 3:58 PM, Tristam MacDonald <[email protected]> wrote: > On Mon, Feb 9, 2009 at 10:55 PM, Red15 <[email protected]> wrote: >> >> You would not expect manual (in python) iteration over objects to go >> faster than a glCallList would you ? > > A huge majority of the OpenGL information floating the web is very outdated. > Display lists, immediate mode, vertex arrays and the whole fixed-function > pipeline are all deprecated, and slated for removal in a later OpenGL > version (OpenGL ES has already shed these - it has less need for backwards > compatibility).
While vertex arrays are deprecated in GL 3, they are still present in GL ES. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
