On Tue, Feb 10, 2009 at 11:59 AM, Casey Duncan <[email protected]>wrote:
> > On Mon, Feb 9, 2009 at 9:58 PM, Tristam MacDonald <[email protected]> > wrote: > > WRT fixed-functionality pipeline deprecation, unfortunately I have > found that there are still many many machines out there (for example > the prev gen iBooks, etc) that do not have shader support. Unless you > are writing hardcore games targeted for the latest hardware (which > seems highly unlikely in the hobby sphere given their big content > budgets), or simply don't care about supporting a large fraction of > the installed hardware, fixed-function coding is a fact of life. Of > course this is changing but it will be a few years before shader > support reaches a critical mass IMO for the hobby "market". Right, my point here was not to discourage the use of the fixed function pipeline in particular. Note that you will take a performance hit on newer cards - for instance, my Intel Integrated X3100 (MacBook) performs considerably better with shaders than without. However, immediate mode and display lists were deprecated for very good reason - they don't provide the sort of performance that VBO and indexed triangle lists do, even on legacy hardware. -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
