On Tue, Feb 10, 2009 at 11:59 AM, Casey Duncan <[email protected]>wrote:

>
> On Mon, Feb 9, 2009 at 9:58 PM, Tristam MacDonald <[email protected]>
> wrote:
>

>
WRT fixed-functionality pipeline deprecation, unfortunately I have
> found that there are still many many machines out there (for example
> the prev gen iBooks, etc) that do not have shader support. Unless you
> are writing hardcore games targeted for the latest hardware (which
> seems highly unlikely in the hobby sphere given their big content
> budgets), or simply don't care about supporting a large fraction of
> the installed hardware, fixed-function coding is a fact of life. Of
> course this is changing but it will be a few years before shader
> support reaches a critical mass IMO for the hobby "market".


Right, my point here was not to discourage the use of the fixed function
pipeline in particular. Note that you will take a performance hit on newer
cards - for instance, my Intel Integrated X3100 (MacBook) performs
considerably better with shaders than without.
However, immediate mode and display lists were deprecated for very good
reason - they don't provide the sort of performance that VBO and indexed
triangle lists do, even on legacy hardware.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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