Since i didn't find special group for this library(only some Pokemons
stuff:)) and it is for pyglet, i'm posting it here:

I have one request/suggestion/question whatever...is it possible to
implement functions like this:

my_svg = squirtle.SVG('filename')
svg_element = my_svg.get_child('element_name')

so one can import svg shapes and treat them independently inside of
sprite for example? it will be nice for animating sprites or, in my
case, control transformations like scaling and rotating...and may be
change opacity and some other attributes of elements?

I checked code of library, but i'm not really competent in python
yet:) It just svg structure itself looks quite clear, even svg library
for Processing (part of distribution now) which is quite primitive can
deal with parts of svg file...

I also sent same message to it's original developer, but in case if
somebody interested in same things and know how to realize it...

Anyway, thanks you very much! It looks like pyglet really what i'm
looking for, and some nice libraries based on it like cocos2d and PyMT
making it even more cool, may be i found tool for writing my final
thesis...
Cheers!

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