That would certainly be easier to accomplish, but obviously less useful. Again, I'll bear it in mind, but don't hold your breath.
2009/3/1 sonomute <[email protected]>: > > I see...But what about importing only parts of svg file and loading > them to sprite independently? It loks like i can at least load few > different svg to one sprite,right? > > This way i can recreate my shape and then do the rest... > > Thank you! > > On Mar 1, 3:52 pm, "Martin O'Leary" <[email protected]> wrote: >> I'm the original developer, but as the question was asked on-list, >> I'll reply on-list. >> >> There's currently no way to do this, although I can well understand >> why you would want to. Sadly, it's relatively unlikely that such a >> feature would become available - in order to achieve reasonable speeds >> in Squirtle, certain optimisations have to be made (either using >> display lists, as in the current stable version, or Pyglet's vertex >> lists as in the development branch) which mean that modifying the >> internals of an SVG after creation would be quite a difficult process. >> However, the feature request is noted, and I'll definitely bear it in >> mind for future releases. >> >> 2009/3/1 sonomute <[email protected]>: >> >> >> >> > Since i didn't find special group for this library(only some Pokemons >> > stuff:)) and it is for pyglet, i'm posting it here: >> >> > I have one request/suggestion/question whatever...is it possible to >> > implement functions like this: >> >> > my_svg = squirtle.SVG('filename') >> > svg_element = my_svg.get_child('element_name') >> >> > so one can import svg shapes and treat them independently inside of >> > sprite for example? it will be nice for animating sprites or, in my >> > case, control transformations like scaling and rotating...and may be >> > change opacity and some other attributes of elements? >> >> > I checked code of library, but i'm not really competent in python >> > yet:) It just svg structure itself looks quite clear, even svg library >> > for Processing (part of distribution now) which is quite primitive can >> > deal with parts of svg file... >> >> > I also sent same message to it's original developer, but in case if >> > somebody interested in same things and know how to realize it... >> >> > Anyway, thanks you very much! It looks like pyglet really what i'm >> > looking for, and some nice libraries based on it like cocos2d and PyMT >> > making it even more cool, may be i found tool for writing my final >> > thesis... >> > Cheers! > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
