That would certainly be easier to accomplish, but obviously less
useful. Again, I'll bear it in mind, but don't hold your breath.

2009/3/1 sonomute <[email protected]>:
>
> I see...But what about importing only parts of svg file and loading
> them to sprite independently? It loks like i can at least load few
> different svg to one sprite,right?
>
> This way i can recreate my shape and then do the rest...
>
> Thank you!
>
> On Mar 1, 3:52 pm, "Martin O'Leary" <[email protected]> wrote:
>> I'm the original developer, but as the question was asked on-list,
>> I'll reply on-list.
>>
>> There's currently no way to do this, although I can well understand
>> why you would want to. Sadly, it's relatively unlikely that such a
>> feature would become available - in order to achieve reasonable speeds
>> in Squirtle, certain optimisations have to be made (either using
>> display lists, as in the current stable version, or Pyglet's vertex
>> lists as in the development branch) which mean that modifying the
>> internals of an SVG after creation would be quite a difficult process.
>> However, the feature request is noted, and I'll definitely bear it in
>> mind for future releases.
>>
>> 2009/3/1 sonomute <[email protected]>:
>>
>>
>>
>> > Since i didn't find special group for this library(only some Pokemons
>> > stuff:)) and it is for pyglet, i'm posting it here:
>>
>> > I have one request/suggestion/question whatever...is it possible to
>> > implement functions like this:
>>
>> > my_svg = squirtle.SVG('filename')
>> > svg_element = my_svg.get_child('element_name')
>>
>> > so one can import svg shapes and treat them independently inside of
>> > sprite for example? it will be nice for animating sprites or, in my
>> > case, control transformations like scaling and rotating...and may be
>> > change opacity and some other attributes of elements?
>>
>> > I checked code of library, but i'm not really competent in python
>> > yet:) It just svg structure itself looks quite clear, even svg library
>> > for Processing (part of distribution now) which is quite primitive can
>> > deal with parts of svg file...
>>
>> > I also sent same message to it's original developer, but in case if
>> > somebody interested in same things and know how to realize it...
>>
>> > Anyway, thanks you very much! It looks like pyglet really what i'm
>> > looking for, and some nice libraries based on it like cocos2d and PyMT
>> > making it even more cool, may be i found tool for writing my final
>> > thesis...
>> > Cheers!
> >
>

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