I see...But what about importing only parts of svg file and loading
them to sprite independently? It loks like i can at least load few
different svg to one sprite,right?

This way i can recreate my shape and then do the rest...

Thank you!

On Mar 1, 3:52 pm, "Martin O'Leary" <[email protected]> wrote:
> I'm the original developer, but as the question was asked on-list,
> I'll reply on-list.
>
> There's currently no way to do this, although I can well understand
> why you would want to. Sadly, it's relatively unlikely that such a
> feature would become available - in order to achieve reasonable speeds
> in Squirtle, certain optimisations have to be made (either using
> display lists, as in the current stable version, or Pyglet's vertex
> lists as in the development branch) which mean that modifying the
> internals of an SVG after creation would be quite a difficult process.
> However, the feature request is noted, and I'll definitely bear it in
> mind for future releases.
>
> 2009/3/1 sonomute <[email protected]>:
>
>
>
> > Since i didn't find special group for this library(only some Pokemons
> > stuff:)) and it is for pyglet, i'm posting it here:
>
> > I have one request/suggestion/question whatever...is it possible to
> > implement functions like this:
>
> > my_svg = squirtle.SVG('filename')
> > svg_element = my_svg.get_child('element_name')
>
> > so one can import svg shapes and treat them independently inside of
> > sprite for example? it will be nice for animating sprites or, in my
> > case, control transformations like scaling and rotating...and may be
> > change opacity and some other attributes of elements?
>
> > I checked code of library, but i'm not really competent in python
> > yet:) It just svg structure itself looks quite clear, even svg library
> > for Processing (part of distribution now) which is quite primitive can
> > deal with parts of svg file...
>
> > I also sent same message to it's original developer, but in case if
> > somebody interested in same things and know how to realize it...
>
> > Anyway, thanks you very much! It looks like pyglet really what i'm
> > looking for, and some nice libraries based on it like cocos2d and PyMT
> > making it even more cool, may be i found tool for writing my final
> > thesis...
> > Cheers!
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to