I see...But what about importing only parts of svg file and loading them to sprite independently? It loks like i can at least load few different svg to one sprite,right?
This way i can recreate my shape and then do the rest... Thank you! On Mar 1, 3:52 pm, "Martin O'Leary" <[email protected]> wrote: > I'm the original developer, but as the question was asked on-list, > I'll reply on-list. > > There's currently no way to do this, although I can well understand > why you would want to. Sadly, it's relatively unlikely that such a > feature would become available - in order to achieve reasonable speeds > in Squirtle, certain optimisations have to be made (either using > display lists, as in the current stable version, or Pyglet's vertex > lists as in the development branch) which mean that modifying the > internals of an SVG after creation would be quite a difficult process. > However, the feature request is noted, and I'll definitely bear it in > mind for future releases. > > 2009/3/1 sonomute <[email protected]>: > > > > > Since i didn't find special group for this library(only some Pokemons > > stuff:)) and it is for pyglet, i'm posting it here: > > > I have one request/suggestion/question whatever...is it possible to > > implement functions like this: > > > my_svg = squirtle.SVG('filename') > > svg_element = my_svg.get_child('element_name') > > > so one can import svg shapes and treat them independently inside of > > sprite for example? it will be nice for animating sprites or, in my > > case, control transformations like scaling and rotating...and may be > > change opacity and some other attributes of elements? > > > I checked code of library, but i'm not really competent in python > > yet:) It just svg structure itself looks quite clear, even svg library > > for Processing (part of distribution now) which is quite primitive can > > deal with parts of svg file... > > > I also sent same message to it's original developer, but in case if > > somebody interested in same things and know how to realize it... > > > Anyway, thanks you very much! It looks like pyglet really what i'm > > looking for, and some nice libraries based on it like cocos2d and PyMT > > making it even more cool, may be i found tool for writing my final > > thesis... > > Cheers! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
