well, this is what i meant by importing shapes...or i got something wrong, and from the moment of putting few different images inside of one sprite all transformations will apply to them all?
Also, i think idea of using svg as a container of different elements of gui for example quite useful by itself... Anyway, thank you for support!!! On Mar 1, 5:38 pm, "Martin O'Leary" <[email protected]> wrote: > That would certainly be easier to accomplish, but obviously less > useful. Again, I'll bear it in mind, but don't hold your breath. > > 2009/3/1 sonomute <[email protected]>: > > > > > I see...But what about importing only parts of svg file and loading > > them to sprite independently? It loks like i can at least load few > > different svg to one sprite,right? > > > This way i can recreate my shape and then do the rest... > > > Thank you! > > > On Mar 1, 3:52 pm, "Martin O'Leary" <[email protected]> wrote: > >> I'm the original developer, but as the question was asked on-list, > >> I'll reply on-list. > > >> There's currently no way to do this, although I can well understand > >> why you would want to. Sadly, it's relatively unlikely that such a > >> feature would become available - in order to achieve reasonable speeds > >> in Squirtle, certain optimisations have to be made (either using > >> display lists, as in the current stable version, or Pyglet's vertex > >> lists as in the development branch) which mean that modifying the > >> internals of an SVG after creation would be quite a difficult process. > >> However, the feature request is noted, and I'll definitely bear it in > >> mind for future releases. > > >> 2009/3/1 sonomute <[email protected]>: > > >> > Since i didn't find special group for this library(only some Pokemons > >> > stuff:)) and it is for pyglet, i'm posting it here: > > >> > I have one request/suggestion/question whatever...is it possible to > >> > implement functions like this: > > >> > my_svg = squirtle.SVG('filename') > >> > svg_element = my_svg.get_child('element_name') > > >> > so one can import svg shapes and treat them independently inside of > >> > sprite for example? it will be nice for animating sprites or, in my > >> > case, control transformations like scaling and rotating...and may be > >> > change opacity and some other attributes of elements? > > >> > I checked code of library, but i'm not really competent in python > >> > yet:) It just svg structure itself looks quite clear, even svg library > >> > for Processing (part of distribution now) which is quite primitive can > >> > deal with parts of svg file... > > >> > I also sent same message to it's original developer, but in case if > >> > somebody interested in same things and know how to realize it... > > >> > Anyway, thanks you very much! It looks like pyglet really what i'm > >> > looking for, and some nice libraries based on it like cocos2d and PyMT > >> > making it even more cool, may be i found tool for writing my final > >> > thesis... > >> > Cheers! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
