On Thu, Mar 5, 2009 at 5:42 PM, Richard Thomas <[email protected]> wrote:
>
> On Mar 5, 9:10 pm, Tristam MacDonald <[email protected]> wrote:
> > On Thu, Mar 5, 2009 at 1:57 PM, Richard Thomas <[email protected]>
> wrote:
> >
> > > I am experiencing a very weird bug. My interpreter keeps segfaulting
> > > when I do any serious amount of GL. It almost always happens but not
> > > after a consistent amount of time. I have a simple lap timer program I
> > > wrote and to keep it from being boring I put a little expanding
> > > circles effect in the background. Now if I disable the label that's
> > > displaying the time or the circles then it'll run seemingly forever
> > > without crashing, if I do both at once it crashes within a minute or
> > > so.
> >
> > > I've exhausted almost every possibility I can think of. I ran memtest
> > > for half a dozen passes in cases I had a hardware fault. Pyglet's GL
> > > wrapper is simple enough that I can't really see ctypes being the
> > > problem or foreign function libraries would be giving up all over the
> > > place. Besides which nobody else I've tried has had this problem.
> >
> > > Is there anyone who's experienced anything like this?
> >
> > > Sometimes I get a bus error instead of a seg fault.
> >
> > What Mac hardware are you running?
> > If you have the Intel integrated X3100 GPU, present in 2008 MacBooks and
> > iMacs, and possibly some Mac Minis, then any attempt to mix immediate
> mode
> > OpenGL with VBOs can cause both segfaults and bus errors.
> > There are a couple of posts on my blog (in signature) related to this
> issue.
>
> Yes, I am using an X3100 GPU on an early 2008 MacBook. The conditions
> you describe make sense as labels are VBO based and my circle effect
> was immediate mode. However, I am already running 10.5.6. I downloaded
> and ran the test from your blog for 10 minutes with no sign of a
> problem so this may be another (albeit similar) issue. Sometimes the
> traceback is inside a glDrawArray (presumably from pyglets batch
> rendering) and sometimes a glVertex2f (my immediate mode rendering).
>
> I'm not sure I know where to start with whittling out a narrow test
> case. Any advice?
>
> Richard.
>

My original test case doesn't seem to cover all the problems, in particular
Blender still crashes regularly. I would recommend that you try switching
your circle effect over to VBO (i.e. pyglet.graphics.triangle_list)
temporarily, and see if the problem still occurs.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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