You need to give more information. What platform are you on. Windows,
Mac, Linux? You will need to at least get some OpenGL information. On
linux you can use 'glxinfo' to print out the OpenGL information. I am
unsure of what method to use on other platforms, but it is something
you should investigate.

What I am interested in is if your GL driver supports offscreen
buffers. Old graphics cards and drivers often do not. If yours does
not, then you can only render to a visible buffer.

Hope this gives you at least some direction.

Regards

Crispin

On Mon, May 11, 2009 at 10:16 PM, sevenseeker <[email protected]> wrote:
>
> Please if anyone has any information to help, I would greatly
> appreciate it.  Otherwise I will have to very quickly switch to Pygame
> and that will be unpleasant given our timeline.
>
> Thank you,
> Jason
>
> On May 8, 2:28 pm, sevenseeker <[email protected]> wrote:
>> following the instructions here (http://groups.google.com/group/pyglet-
>> users/browse_thread/thread/6dbf631ca248eaed) I receive nothing but
>> images saved that are black.
>>
>> I am not sure I know enough to ask the right questions.  Are there
>> opengl states I need to set?
> >
>

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