pyglet has no support for rendering offscreen, so any success you have  
with this technique is by chance, and not necessarily portable. Having  
said that, ensure you call glFinish before reading the framebuffer.

There is an image_convert.py example in the pyglet source distribution  
that may be helpful.

Alex.

On 12/05/2009, at 12:16 AM, sevenseeker <[email protected]> wrote:

>
> Please if anyone has any information to help, I would greatly
> appreciate it.  Otherwise I will have to very quickly switch to Pygame
> and that will be unpleasant given our timeline.
>
> Thank you,
> Jason
>
> On May 8, 2:28 pm, sevenseeker <[email protected]> wrote:
>> following the instructions here (http://groups.google.com/group/pyglet-
>> users/browse_thread/thread/6dbf631ca248eaed) I receive nothing but
>> images saved that are black.
>>
>> I am not sure I know enough to ask the right questions.  Are there
>> opengl states I need to set?
> >

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