ok, sorry for the personal email... I hit the wrong button/link here online.
Everything works great on the mac when run as Visible=True. I finally got a new ubuntu 9.04 EC2 machine setup... this is actually what renders whether visible is True or False. http://imagebin.ca/view/6byWEK.html The right image is rendered second on the entire screen so the other image should not show. I am playing around with different opengl states now. Thanks once again, Jason On May 11, 10:22 pm, Crispin Wellington <[email protected]> wrote: > Does it work on the Mac at all? I guess the first task would be to get > it working on the Mac. Not sure what the problem is, but you may want > to try lighting the scene. Sometimes I get "black" GL scenes when I > fail to place a light. If you render into a window, rather than > offscreen, do you see anything? > > Crispin > > On Mon, May 11, 2009 at 11:32 PM, sevenseeker <[email protected]> wrote: > > > Ah, sorry I am not sure what crack I was smoking to not put that vital > > info here. Thank you VERY much btw. > > > I am currently developing on a Mac 10.5 Powerbook Pro > > > However, the idea is for this to be rendered on Amazon EC2 Ubuntu 8.10 > > machines, thus headless and using Mesa. > > > ok, OpenGL capabilities of Mac are: > > name of display: /tmp/launch-yFutat/:0 > > display: /tmp/launch-yFutat/:0 screen: 0 > > direct rendering: Yes > > server glx vendor string: SGI > > server glx version string: 1.2 > > server glx extensions: > > GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, > > GLX_OML_swap_method, > > GLX_SGI_make_current_read, GLX_SGIX_fbconfig, > > GLX_MESA_copy_sub_buffer > > client glx vendor string: SGI > > client glx version string: 1.4 > > client glx extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_visual_rating, > > GLX_SGIX_fbconfig > > GLX version: 1.4 > > GLX extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_visual_rating, > > GLX_SGIX_fbconfig > > OpenGL vendor string: NVIDIA Corporation > > OpenGL renderer string: NVIDIA GeForce 8600M GT OpenGL Engine > > OpenGL version string: 2.0 NVIDIA-1.5.36 > > OpenGL shading language version string: 1.20 > > OpenGL extensions: > > GL_ARB_transpose_matrix, GL_ARB_vertex_program, > > GL_ARB_vertex_blend, > > GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader, > > GL_ARB_shading_language_100, GL_EXT_multi_draw_arrays, > > GL_EXT_clip_volume_hint, GL_EXT_rescale_normal, > > GL_EXT_draw_range_elements, GL_EXT_fog_coord, > > GL_EXT_gpu_program_parameters, GL_EXT_geometry_shader4, > > GL_EXT_transform_feedback, GL_APPLE_client_storage, > > GL_APPLE_specular_vector, GL_APPLE_transform_hint, > > GL_APPLE_packed_pixels, > > GL_APPLE_fence, GL_APPLE_vertex_array_object, > > GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array, > > GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil, > > GL_NV_texgen_reflection, GL_NV_light_max_exponent, > > GL_IBM_rasterpos_clip, > > GL_SGIS_generate_mipmap, GL_ARB_imaging, GL_ARB_point_parameters, > > GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp, > > GL_ARB_multitexture, GL_ARB_texture_env_add, > > GL_ARB_texture_cube_map, > > GL_ARB_texture_env_dot3, GL_ARB_multisample, > > GL_ARB_texture_env_combine, > > GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, > > GL_ARB_shadow, > > GL_ARB_depth_texture, GL_ARB_fragment_program, > > GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, > > GL_ARB_occlusion_query, GL_ARB_point_sprite, > > GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, > > GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers, > > GL_ARB_shader_texture_lod, GL_EXT_compiled_vertex_array, > > GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, > > GL_EXT_framebuffer_multisample, GL_EXT_texture_rectangle, > > GL_ARB_texture_rectangle, GL_EXT_texture_env_add, > > GL_EXT_blend_color, > > GL_EXT_blend_minmax, GL_EXT_blend_subtract, > > GL_EXT_texture_lod_bias, > > GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap, > > GL_EXT_texture_filter_anisotropic, GL_EXT_secondary_color, > > GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, > > GL_EXT_stencil_two_side, > > GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc, > > GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB, > > GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp, > > GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, > > GL_EXT_texture_integer, GL_EXT_gpu_shader4, GL_EXT_draw_buffers2, > > GL_APPLE_flush_buffer_range, GL_APPLE_ycbcr_422, > > GL_APPLE_vertex_array_range, GL_APPLE_texture_range, > > GL_APPLE_float_pixels, GL_ATI_texture_float, > > GL_ARB_texture_float, > > GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, > > GL_APPLE_object_purgeable, > > GL_NV_point_sprite, GL_NV_register_combiners, > > GL_NV_register_combiners2, > > GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2, > > GL_NV_texture_shader3, GL_NV_fog_distance, GL_NV_depth_clamp, > > GL_NV_multisample_filter_hint, GL_NV_fragment_program_option, > > GL_NV_fragment_program2, GL_NV_vertex_program2_option, > > GL_NV_vertex_program3, GL_ATI_texture_mirror_once, > > GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, > > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod > > > Of the headless Ubuntu EC2 machine: (using xvfb) > > name of display: localhost:10.0 > > display: localhost:10 screen: 0 > > direct rendering: No (If you want to find out why, try setting > > LIBGL_DEBUG=verbose) > > server glx vendor string: SGI > > server glx version string: 1.2 > > server glx extensions: > > GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, > > GLX_OML_swap_method, > > GLX_SGI_make_current_read, GLX_SGIX_fbconfig, > > GLX_MESA_copy_sub_buffer > > client glx vendor string: SGI > > client glx version string: 1.4 > > client glx extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_import_context, > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_MESA_allocate_memory, > > GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, > > GLX_MESA_swap_frame_usage, GLX_OML_swap_method, > > GLX_OML_sync_control, > > GLX_SGI_make_current_read, GLX_SGI_swap_control, > > GLX_SGI_video_sync, > > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > > GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap > > GLX version: 1.2 > > GLX extensions: > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > GLX_EXT_import_context, > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > GLX_MESA_copy_sub_buffer, > > GLX_OML_swap_method, GLX_SGI_make_current_read, > > GLX_SGIX_fbconfig, > > GLX_EXT_texture_from_pixmap > > OpenGL vendor string: NVIDIA Corporation > > OpenGL renderer string: NVIDIA GeForce 8600M GT OpenGL Engine > > OpenGL version string: 1.4 (2.0 NVIDIA-1.5.36) > > OpenGL extensions: > > GL_ARB_depth_texture, GL_ARB_draw_buffers, > > GL_ARB_fragment_program, > > GL_ARB_fragment_program_shadow, GL_ARB_imaging, > > GL_ARB_multisample, > > GL_ARB_multitexture, GL_ARB_occlusion_query, > > GL_ARB_point_parameters, > > GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_texture_border_clamp, > > GL_ARB_texture_compression, GL_ARB_texture_cube_map, > > GL_ARB_texture_env_add, GL_ARB_texture_env_combine, > > GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, > > GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, > > GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, > > GL_ARB_vertex_program, > > GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, > > GL_EXT_blend_minmax, GL_EXT_blend_subtract, > > GL_EXT_clip_volume_hint, > > GL_EXT_draw_range_elements, GL_EXT_fog_coord, > > GL_EXT_framebuffer_object, > > GL_EXT_multi_draw_arrays, GL_EXT_point_parameters, > > GL_EXT_rescale_normal, > > GL_EXT_secondary_color, GL_EXT_shadow_funcs, > > GL_EXT_stencil_two_side, > > GL_EXT_stencil_wrap, GL_EXT_texture_compression_dxt1, > > GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, > > GL_EXT_texture_env_add, GL_EXT_texture_lod_bias, > > GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle, > > GL_APPLE_packed_pixels, GL_ATI_draw_buffers, > > GL_ATI_texture_env_combine3, > > GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, > > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > > GL_NV_blend_square, GL_NV_depth_clamp, GL_NV_fog_distance, > > GL_NV_fragment_program_option, GL_NV_fragment_program2, > > GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, > > GL_NV_point_sprite, GL_NV_texgen_reflection, > > GL_NV_texture_rectangle, > > GL_NV_vertex_program2_option, GL_NV_vertex_program3, > > GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, > > GL_SUN_multi_draw_arrays > > > Thanks, > > Jason > > > On May 11, 9:34 am, Crispin Wellington <[email protected]> > > wrote: > >> You need to give more information. What platform are you on. Windows, > >> Mac, Linux? You will need to at least get some OpenGL information. On > >> linux you can use 'glxinfo' to print out the OpenGL information. I am > >> unsure of what method to use on other platforms, but it is something > >> you should investigate. > > >> What I am interested in is if your GL driver supports offscreen > >> buffers. Old graphics cards and drivers often do not. If yours does > >> not, then you can only render to a visible buffer. > > >> Hope this gives you at least some direction. > > >> Regards > > >> Crispin > > >> On Mon, May 11, 2009 at 10:16 PM, sevenseeker <[email protected]> wrote: > > >> > Please if anyone has any information to help, I would greatly > >> > appreciate it. Otherwise I will have to very quickly switch to Pygame > >> > and that will be unpleasant given our timeline. > > >> > Thank you, > >> > Jason > > >> > On May 8, 2:28 pm, sevenseeker <[email protected]> wrote: > >> >> following the instructions here (http://groups.google.com/group/pyglet- > >> >> users/browse_thread/thread/6dbf631ca248eaed) I receive nothing but > >> >> images saved that are black. > > >> >> I > > ... > > read more » --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
