ok, I will look at that, I appreciate everyone's help.  glFinish, ok,
got it... thanks again.

jason

On May 12, 5:18 pm, Alex Holkner <[email protected]> wrote:
> pyglet has no support for rendering offscreen, so any success you have  
> with this technique is by chance, and not necessarily portable. Having  
> said that, ensure you call glFinish before reading the framebuffer.
>
> There is an image_convert.py example in the pyglet source distribution  
> that may be helpful.
>
> Alex.
>
> On 12/05/2009, at 12:16 AM, sevenseeker <[email protected]> wrote:
>
>
>
> > Please if anyone has any information to help, I would greatly
> > appreciate it.  Otherwise I will have to very quickly switch to Pygame
> > and that will be unpleasant given our timeline.
>
> > Thank you,
> > Jason
>
> > On May 8, 2:28 pm, sevenseeker <[email protected]> wrote:
> >> following the instructions here (http://groups.google.com/group/pyglet-
> >> users/browse_thread/thread/6dbf631ca248eaed) I receive nothing but
> >> images saved that are black.
>
> >> I am not sure I know enough to ask the right questions.  Are there
> >> opengl states I need to set?
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to