ok, I will look at that, I appreciate everyone's help. glFinish, ok, got it... thanks again.
jason On May 12, 5:18 pm, Alex Holkner <[email protected]> wrote: > pyglet has no support for rendering offscreen, so any success you have > with this technique is by chance, and not necessarily portable. Having > said that, ensure you call glFinish before reading the framebuffer. > > There is an image_convert.py example in the pyglet source distribution > that may be helpful. > > Alex. > > On 12/05/2009, at 12:16 AM, sevenseeker <[email protected]> wrote: > > > > > Please if anyone has any information to help, I would greatly > > appreciate it. Otherwise I will have to very quickly switch to Pygame > > and that will be unpleasant given our timeline. > > > Thank you, > > Jason > > > On May 8, 2:28 pm, sevenseeker <[email protected]> wrote: > >> following the instructions here (http://groups.google.com/group/pyglet- > >> users/browse_thread/thread/6dbf631ca248eaed) I receive nothing but > >> images saved that are black. > > >> I am not sure I know enough to ask the right questions. Are there > >> opengl states I need to set? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
