Yeap, I tried a program where a context was created and glGetError() was
called and it worked fine. The reason I tried this was because when I call
gl.glGetError inside of the python code I also got a segmentation fault. Now
it makes sense since the context was never made current. I see that the
pyglet checks to see if there was opengl errors automatically. Now i'm very
confused, because glMakeCurrent returned zero, but glGetError did not detect
anything. Anything else I can do?

On Fri, May 29, 2009 at 11:26 PM, Tristam MacDonald <[email protected]>wrote:

> On Fri, May 29, 2009 at 11:18 PM, Shawn Krisman 
> <[email protected]>wrote:
>
>> The problem seems to run alot deeper than pyglet, probably as expected.
>> This guy:
>>
>> #include <GL/glx.h>
>> #include <GL/gl.h>
>>
>> int main(int argc, char* argv[]) {
>>     glGetError();
>>     return 0;
>> }
>>
>> causes a segmentation fault on my computer. I feel like the issue is
>> related to drivers, but i'm not sure who to write a bug report too.
>>
> That particular program is all but guaranteed to segfault. No OpenGL
> functions are allowed to be called until a valid context is made current.
>
> --
> Tristam MacDonald
> http://swiftcoder.wordpress.com/
>
> >
>

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