On Aug 12, 3:02 pm, viblo <[email protected]> wrote:
> Some hints:
> 1. You still have offset on the circle shape (I see that I wrote
> offset on the body and not on the shape in my previous post, sorry).
> Its not needed and will just confuse you, so just send in (0,0)
> instead
>

Thanks, I was most definitely being confused by the offsets!

<snip/>
> 3. The move function is very strange, it doesnt even do anything with
> the x and y it gets as parameters! :) I suggest you remove it
> completely as I don't understand why you need it. And remove those
> old_x/old_y variables as well. And change the update function to only
> synchronize the body position in the pymunk world with the sprite
> position in the pyglet world:
> def update(self): x,y = self.body.position
>

Indeed it was very strange. I think it was largely a product of me
trying everything and anything I could think of.

<snip/>
> Later on you will want to use another way to move the car by player
> input and not just -+ on the position, but I think its good if you
> straighten out the other stuff first :) There are some threads on the
> chipmunk forum (http://www.slembcke.net/forums/viewforum.php?f=1) that
> deals with top down cars that might be usefull to get this part right.
<snip/>

Thanks for the link. Now I have the basic bit working (working code
here: http://pastebin.com/f216a1170) I can actually attempt to make
the game!

Dorzey
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to