On Fri, Aug 14, 2009 at 8:55 AM, Tartley <[email protected]> wrote:

>
> +1. I like pyglet because it doesn't try to be a PyGame - while that
> is a worthy endeavour, it's not what I'm looking for here.
>

+1 for trimming pyglet down, rather than adding features.

I would personally like to see pyglet.graphics, pyglet.font and pyglet.text
broken out into their own library - they are just bloat if you are doing
anything fancy with pyglet.

>
> On Aug 14, 12:47 pm, "Martin O'Leary" <[email protected]> wrote:
> > 2009/8/14 Steve Johnson <[email protected]>: > I think a lot of this is
> tied up in the question of where the future
> > of Pyglet lies. If we're going to be adding heaps of new
> > functionality, which Richard and Alex are both against, and which I at
> > least have fairly strong reservations about, then yes, we probably
> > need a DVCS system. However, if we're considering Pyglet to be roughly
> > feature-complete, and only talking about bug fixes and minor
> > enhancements, then the current SVN system seems perfectly acceptable.
> >
> > At the moment, it seems like people have a new toy, and are rushing to
> > play with it. Let's sit back, fix the bugs that we've got, and have a
> > discussion about where we'd like things to go, development-wise. Then
> > we can decide what the appropriate technical solution should be.
> >
> > Martin
>

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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