On Mon, Aug 24, 2009 at 9:57 PM, claudio canepa <[email protected]> wrote:
>
> On Mon, Aug 24, 2009 at 8:33 PM, claudio canepa <[email protected]>wrote:
>>
>> 2009/8/24 Tristam MacDonald <[email protected]>
>>>
>>> On Mon, Aug 24, 2009 at 6:54 PM, claudio canepa <[email protected]>wrote:
>>>
>>>> On Mon, Aug 24, 2009 at 4:47 PM, Paweł Sobkowiak <
>>>> [email protected]> wrote:
>>>>>
>>>>> I have tested patch for 423 on 1.1 maintenance and it does not crash
>>>>> now, but instead it produces some ugly gliches.
>>>>
>>>>
>>>> Retested simplui demo.py , windows xp, gforce 6600 , pyglet maintenance
>>>> 1.1 r 2518.
>>>> Like in the first post of issue 423, pressing settings produces
>>>> artifacts. Clicking more at random sometimes the render turns correct,
>>>> sometimes not.
>>>>
>>>
>>> To be fair, some of the artefacts may be caused by the workarounds
>>> simplui is currently using - we might be better off writing a minimal
>>> test-case.
>>
>>
>> Can you suggest something ?
>> The fact is that using the workaround (see issue 423) that disables
>> glMultiDrawElements, I see no artifacts.
>>
>
> Reduced the code in demo.py , still uses simplui but less widgets, see
> issue tracker.
> Later I will try to reduce further.
> Tristam, can you simplify further?
>

Not at the moment. However, the problem is nothing specific to simplui - any
application which repeatedly adds and removes geometry from the same batch
should exhibit the same behaviour.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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