On Wed, Aug 26, 2009 at 3:56 PM, Tristam MacDonald <[email protected]>wrote:

>
> I don't hit *any* of the paths you provided print statements for.
>
> --
> Tristam MacDonald
> http://swiftcoder.wordpress.com/
>
>
>

Thanks for the tests!
Then in yours systems pyglet wasn't trying to use glMultiDrawElements, so
runs the same code as if in my system I put the workaround in effect.

To any one trying the Richard Thomas script, please try also to run it using
the modified pyglet/graphics/vertexdomain.py ( no console prints means 'not
using glMultiDraw' ).
That will tell if only the combination using glMultiDraw and buffer is not
VBO fails.

note to future: why modern hardware as Tristam ati radeon 4870 would not use
glMultiDrawElements ?

--
claudio

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