On Wed, Aug 26, 2009 at 11:26 AM, Tristam MacDonald <[email protected]>wrote:

> On Wed, Aug 26, 2009 at 7:53 AM, Richard Thomas <[email protected]>wrote:
>
>> I've been trying to make a small test case for glMultiDrawElements and
>> I think I have something:
>>
>> Without the vl.delete() it draws three triangles as expected, with it
>> we only see the red triangle. This was on an early '09 MacBook and the
>> latest 1.1 maintenance. Can anyone confirm this on other hardware?
>>
>> Richard
>>
>
> I have three OS/hardware configurations: Mac/Intel GMA, Windows XP/Intel
> GMA and Windows Vista 64/Radeon 4870 HD.
> The problem with this bug is that I can't reproduce your test case, *or*
> the bug with simplui, on any of these configurations.
>
> --
> Tristam MacDonald
> http://swiftcoder.wordpress.com/
>

your SW/HW combination may be taking another flow.
I modified a litle vertexdomain.py to know what code branches are taken in
the problematic section.
In my system I got:
*** Using glMultiDraw
*** buffer is not VBO

If you find the time, please try in yours sytems the modification, it can
explain the diferent result and narrow the potential failing code.

Attached a copy of modified vertexdomain.py and a copy of the svn diff
(paste destroys indentation)

--
claudio

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Attachment: vertexdomain.py
Description: Binary data

Attachment: track_i423_flow.diff
Description: Binary data

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