On Wed, Aug 26, 2009 at 1:03 PM, claudio canepa <[email protected]> wrote:
>
> On Wed, Aug 26, 2009 at 11:26 AM, Tristam MacDonald 
> <[email protected]>wrote:
>
>> On Wed, Aug 26, 2009 at 7:53 AM, Richard Thomas <[email protected]>wrote:
>>
>>>  I've been trying to make a small test case for glMultiDrawElements and
>>> I think I have something:
>>>
>>> Without the vl.delete() it draws three triangles as expected, with it
>>> we only see the red triangle. This was on an early '09 MacBook and the
>>> latest 1.1 maintenance. Can anyone confirm this on other hardware?
>>>
>>> Richard
>>>
>>
>> I have three OS/hardware configurations: Mac/Intel GMA, Windows XP/Intel
>> GMA and Windows Vista 64/Radeon 4870 HD.
>> The problem with this bug is that I can't reproduce your test case, *or*
>> the bug with simplui, on any of these configurations.
>>
>
> your SW/HW combination may be taking another flow.
> I modified a litle vertexdomain.py to know what code branches are taken in
> the problematic section.
> In my system I got:
> *** Using glMultiDraw
> *** buffer is not VBO
>
> If you find the time, please try in yours sytems the modification, it can
> explain the diferent result and narrow the potential failing code.
>
> Attached a copy of modified vertexdomain.py and a copy of the svn diff
> (paste destroys indentation)
>
> --
> claudio
>

I don't hit *any* of the paths you provided print statements for.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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