The texture's transparent pixels (around the text) come out as the screen background color, they are perfect. The problem is with the pixels which make up the text - they are black, I expected the text baked into the texture to be the same color that I created the text Label as.
I just got home, I'll do more tests now... ta! On Nov 19, 10:16 pm, Tristam MacDonald <[email protected]> wrote: > On Thu, Nov 19, 2009 at 4:58 PM, Jonathan Hartley <[email protected]>wrote: > > > Ahar! Thanks - so it does. Thanks very much for the pointer. > > > I shall interpret that as a clue as I look for why the text looks > > black in my own application. Obviously I made sure that vertex color > > is set to something non-black, but that hasn't fixed it. > > Are the pixels in your texture black (since 0*x == 0)? A common problem is > that someone manages to encode an opaque, black texture in an RGBA format... > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=.
