The texture's transparent pixels (around the text) come out as the
screen background color, they are perfect.
The problem is with the pixels which make up the text - they are
black, I expected the text baked into the texture to be the same color
that I created the text Label as.

I just got home, I'll do more tests now... ta!


On Nov 19, 10:16 pm, Tristam MacDonald <[email protected]> wrote:
> On Thu, Nov 19, 2009 at 4:58 PM, Jonathan Hartley <[email protected]>wrote:
>
> > Ahar! Thanks - so it does. Thanks very much for the pointer.
>
> > I shall interpret that as a clue as I look for why the text looks
> > black in my own application. Obviously I made sure that vertex color
> > is set to something non-black, but that hasn't fixed it.
>
> Are the pixels in your texture black (since 0*x == 0)? A common problem is
> that someone manages to encode an opaque, black texture in an RGBA format...
>
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/

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