On Nov 23 2009, 1:25 am, Jonathan Hartley <[email protected]> wrote: > That's really great - I get an extra 20fps with that bad boy, when > running without vsync. That extra time will come in real handy. Thanks > heaps! > > On Nov 22, 9:12 am, Florian Bösch <[email protected]> wrote: > > > On Nov 20, 12:01 pm, Jonathan Hartley <[email protected]> wrote: > > > > So my only outstanding question is, how do I get the texture regions > > > generated by label2texture into my application's textureatlas? I > > > thought that anatlasmust copy the textures it is given into its own > > > internal texture, so I don't get why it cares about the type of the > > > image which is added. > > > Got it all solved > > herehttp://hg.codeflow.org/sociograph/file/d8008313a174/sociograph/atlas.py > > > Cheers, > > Florian > >
I just realised why you included the 'get_transform(flip_y=True)' at the end - that isn't required on Windows so I deleted it. But now on Linux all my bitmaps are upside down! :-)
-- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
