On Nov 23 2009, 1:25 am, Jonathan Hartley <[email protected]> wrote:
> That's really great - I get an extra 20fps with that bad boy, when
> running without vsync. That extra time will come in real handy. Thanks
> heaps!
>
> On Nov 22, 9:12 am, Florian Bösch <[email protected]> wrote:
>
> > On Nov 20, 12:01 pm, Jonathan Hartley <[email protected]> wrote:
>
> > > So my only outstanding question is, how do I get the texture regions
> > > generated by label2texture into my application's textureatlas? I
> > > thought that anatlasmust copy the textures it is given into its own
> > > internal texture, so I don't get why it cares about the type of the
> > > image which is added.
>
> > Got it all solved 
> > herehttp://hg.codeflow.org/sociograph/file/d8008313a174/sociograph/atlas.py
>
> > Cheers,
> > Florian
>
>


I just realised why you included the 'get_transform(flip_y=True)' at
the end - that isn't required on Windows so I deleted it. But now on
Linux all my bitmaps are upside down! :-)
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