On Jan 26, 12:36 am, Tristam MacDonald <[email protected]> wrote: > For GPU-based particle systems I perform VRAM -> VRAM memmove via either > render-to-texture or transform-feedback (Stream Out in DX parlance), in > order to sort the particles.
Can you elaborate how that vram memove/sort with render to texture works? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
