On Mon, Jan 25, 2010 at 6:42 PM, Florian Bösch <[email protected]> wrote:
> > Can you elaborate how that vram memove/sort with render to texture > works? There is an ATI presentation on GPU particle systems (including sorting): http://developer.amd.com/media/gpu_assets/Kipfer-UberFlow%20A%20GPU-Based%20Particle%20Engine(GH04)-Slides.pdf And a GPU Gems article discussing implementation: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter46.html -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
