On Mon, Jan 25, 2010 at 6:42 PM, Florian Bösch <[email protected]> wrote:

>
> Can you elaborate how that vram memove/sort with render to texture
> works?


There is an ATI presentation on GPU particle systems (including sorting):

http://developer.amd.com/media/gpu_assets/Kipfer-UberFlow%20A%20GPU-Based%20Particle%20Engine(GH04)-Slides.pdf

And a GPU Gems article discussing implementation:

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter46.html

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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