On Jan 25, 8:23 am, Tristam MacDonald <[email protected]> wrote:
> So yes, OpenGL 3 is a bit harder to pickup, especially if you don't have any
> background in 3d math. But if you go the OpenGL 1.1 route, you are going to
> end up in exactly the same place - albeit after a lot more time, and with a
> lot of bad habits to un-learn.

Where is the best place to learn the "preferred" method of OpenGL? I
have no background in 3d math, so I'd probably need very basic
instructions.


BTW, I looked at your starfall demo video, and the planet rendering is
very close to what I would like to start with. I anticipate needing to
start on a very "basic" version of a sphere first, to build up my
knowledge slowly. Any hints you wouldn't mind sharing?

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