On Jan 25, 8:23 am, Tristam MacDonald <[email protected]> wrote: > So yes, OpenGL 3 is a bit harder to pickup, especially if you don't have any > background in 3d math. But if you go the OpenGL 1.1 route, you are going to > end up in exactly the same place - albeit after a lot more time, and with a > lot of bad habits to un-learn.
Where is the best place to learn the "preferred" method of OpenGL? I have no background in 3d math, so I'd probably need very basic instructions. BTW, I looked at your starfall demo video, and the planet rendering is very close to what I would like to start with. I anticipate needing to start on a very "basic" version of a sphere first, to build up my knowledge slowly. Any hints you wouldn't mind sharing? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
