On Mon, Feb 8, 2010 at 3:24 PM, Mikael Lind <[email protected]> wrote:
> On 8 February 2010 20:59, Mike Wyatt <[email protected]> wrote:
>> Has anything been done about sprite positions and verts being rounded
>> to the nearest int since this discussion?
>>
>> http://groups.google.com/group/pyglet-users/browse_thread/thread/eaea06f81cd4ad27/668967cddd6649fe?lnk=gst&q=sprite+position+update+integer&pli=1
>>
>> I'm playing around with using pyglet sprites with box2d, and box2d
>> works best with objects between 0.1 and 10 units in size.  That scale
>> doesn't work well when translated 1:1 to pixels. I could do scaling
>> when calculating sprite positions, but ideally pyglet would just
>> render my sprites with floating point coordinates.
>
> It's in the issue tracker:
>
> http://code.google.com/p/pyglet/issues/detail?id=371
>
> I wrote a patch for pyglet 1.1.3. The patch is attached to the issue
> tracker. I haven't checked whether it applies cleanly to pyglet 1.1.4.

Heh, only one year ago 8^). I vote for some version of this subpixel
"feature" go in, seems like a fundamental thing many games would need.

Is this too big a "feature" to consider for a 1.1.5? Or should it be
1.2 only? I fear 1.2 may be a long time away.

I'd be willing to do the legwork to integrate this change in and add
tests if no one objects.

-Casey

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