Has anything been done about sprite positions and verts being rounded to the nearest int since this discussion?
http://groups.google.com/group/pyglet-users/browse_thread/thread/eaea06f81cd4ad27/668967cddd6649fe?lnk=gst&q=sprite+position+update+integer&pli=1 I'm playing around with using pyglet sprites with box2d, and box2d works best with objects between 0.1 and 10 units in size. That scale doesn't work well when translated 1:1 to pixels. I could do scaling when calculating sprite positions, but ideally pyglet would just render my sprites with floating point coordinates. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
