Has anything been done about sprite positions and verts being rounded
to the nearest int since this discussion?

http://groups.google.com/group/pyglet-users/browse_thread/thread/eaea06f81cd4ad27/668967cddd6649fe?lnk=gst&q=sprite+position+update+integer&pli=1

I'm playing around with using pyglet sprites with box2d, and box2d
works best with objects between 0.1 and 10 units in size.  That scale
doesn't work well when translated 1:1 to pixels. I could do scaling
when calculating sprite positions, but ideally pyglet would just
render my sprites with floating point coordinates.

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