On 8 February 2010 23:45, Casey Duncan <[email protected]> wrote:
>
> Heh, only one year ago 8^). I vote for some version of this subpixel
> "feature" go in, seems like a fundamental thing many games would need.
>
> Is this too big a "feature" to consider for a 1.1.5? Or should it be
> 1.2 only? I fear 1.2 may be a long time away.

The change should be backwards compatible, since the "subpixel" option
defaults to disabled (False), and while it's disabled, you should get
the old behaviour.

> I'd be willing to do the legwork to integrate this change in and add
> tests if no one objects.

That would be much appreciated. I've tested it a little by using it,
and it seems to work well, but I haven't written any proper tests.

-- 
Mikael Lind
http://elemel.se/

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to