On 8 February 2010 23:45, Casey Duncan <[email protected]> wrote: > > Heh, only one year ago 8^). I vote for some version of this subpixel > "feature" go in, seems like a fundamental thing many games would need. > > Is this too big a "feature" to consider for a 1.1.5? Or should it be > 1.2 only? I fear 1.2 may be a long time away.
The change should be backwards compatible, since the "subpixel" option defaults to disabled (False), and while it's disabled, you should get the old behaviour. > I'd be willing to do the legwork to integrate this change in and add > tests if no one objects. That would be much appreciated. I've tested it a little by using it, and it seems to work well, but I haven't written any proper tests. -- Mikael Lind http://elemel.se/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
