Perfect! I applied the patch to my working copy (latest from SVN), and all the changes look good. I copied the updated sprite.py to my pyglet install folder and my sprites are now subpixelable.
On Feb 8, 4:24 pm, Mikael Lind <[email protected]> wrote: > On 8 February 2010 20:59, Mike Wyatt <[email protected]> wrote: > > > Has anything been done about sprite positions and verts being rounded > > to the nearest int since this discussion? > > >http://groups.google.com/group/pyglet-users/browse_thread/thread/eaea... > > > I'm playing around with using pyglet sprites with box2d, and box2d > > works best with objects between 0.1 and 10 units in size. That scale > > doesn't work well when translated 1:1 to pixels. I could do scaling > > when calculating sprite positions, but ideally pyglet would just > > render my sprites with floating point coordinates. > > It's in the issue tracker: > > http://code.google.com/p/pyglet/issues/detail?id=371 > > I wrote a patch for pyglet 1.1.3. The patch is attached to the issue > tracker. I haven't checked whether it applies cleanly to pyglet 1.1.4. > > -- > Mikael Lindhttp://elemel.se/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
