On Apr 29, 4:04 am, Joe Wreschnig <[email protected]> wrote: > This is an optimization for VertexBufferObjectRegion.invalidate. I'm > not sure what to say about it. It's trivial and much > faster.http://code.google.com/p/pyglet/issues/detail?id=480 How much faster is that?
> This adds independent x and y scaling to sprites. There are two bugs > in the first patch which are fixed in the second and > third.http://code.google.com/p/pyglet/issues/detail?id=481 I like it if I can write: somesprite.scale = 2.0, 0.5 instead of: somesprite.scale_x = 2.0 somesprite.scale_y = 0.5 -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
