On Apr 29, 4:04 am, Joe Wreschnig <[email protected]> wrote:
> This is an optimization for VertexBufferObjectRegion.invalidate. I'm
> not sure what to say about it. It's trivial and much 
> faster.http://code.google.com/p/pyglet/issues/detail?id=480
How much faster is that?

> This adds independent x and y scaling to sprites. There are two bugs
> in the first patch which are fixed in the second and 
> third.http://code.google.com/p/pyglet/issues/detail?id=481
I like it if I can write:

  somesprite.scale = 2.0, 0.5

instead of:

  somesprite.scale_x = 2.0
  somesprite.scale_y = 0.5

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