On 6 Sep., 15:47, Tristam MacDonald <[email protected]> wrote:
> Is anyone familiar with the process of up[grading pyglet's supported OpenGL
> version? I assume that it is a script which operates on glext.h to generate
> the supported extensions?

I guess it's something like

  $ python tools/gengl.py gl

called from within pyglet's root directory (run without the "gl"
attribute to see all possible modules).
But unfortunately it doesn't work on my computer (crashes while
accessing a method of a None object).

> I need to add support for geometry shaders, transform feedback, and a couple
> of other new extensions.

That would indeed be nice to have.


Andy

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