On 6 Sep., 20:13, Bruce Smith <[email protected]> wrote:
> FYI, A few months ago Joe Wreschnig filed an issue
> http://code.google.com/p/pyglet/issues/detail?id=485
> about a crash in that gengl.py script, and included a patch (but not a
> traceback). There was a bit more info in the pyglet-users thread at the
> time, so maybe you can figure out whether it's the same issue.

Thanks for the hint (and Joe for the patch), I've applied the patch
and it worked just fine afterwards.

The patch is now in pyglet-trunk, and I've also regenerated most of
the OpenGL wrappers (except for the agl* and wgl* things).
All features needed by Tristam should be available now (but I haven't
tried them, just checked if they are defined).

Andy

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