On Oct 29, 1:23 am, Richard Jones <[email protected]> wrote:
> On Thu, Oct 28, 2010 at 7:40 PM, Jonathan Hartley <[email protected]> wrote:
> > I just ordered the OpenGL SuperBible this week. I understand the
> > latest 5th edition is now written entirely in an 'opengl 3 using
> > shaders' style.
>
> Thanks for this tip - but sadly I have discovered through the OpenGL
> Extensions Viewer (http://www.realtech-vr.com/glview/download.htmlvia
> the SuperBible site) that my MacBook (GeForce 9400M) doesn't have
> support for the minimum of OpenGL 3.2 required by the 5th edition :-(
>
> Apparently I have OpenGL 2.1 fully supported (shading language 1.20)
> and *some* features of 2.0, 2.1 and 3.2. Nothing beyond that :-(
>
> I'd still like to investigate this new world of shaders and ditching
> the fixed function pipeline, but now I'm not sure it's a good idea.
> What sorts of things could I reasonably replace, given the low level
> of support I have?
>
>      Richard

Gah! I hadn't realised Superbible explicitly requires OpenGL 3.2. My
own personal linux/XP laptop is also at OpenGL 2.1. I figured I might
have to wing it around some parts where Superbible requires newer
OpenGL than that, but since I have VBOs and shaders, I had anticipated
this wouldn't amount to much. Maybe I was wrong. We shall see.

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