On Oct 29, 1:23 am, Richard Jones <[email protected]> wrote: > On Thu, Oct 28, 2010 at 7:40 PM, Jonathan Hartley <[email protected]> wrote: > > I just ordered the OpenGL SuperBible this week. I understand the > > latest 5th edition is now written entirely in an 'opengl 3 using > > shaders' style. > > Thanks for this tip - but sadly I have discovered through the OpenGL > Extensions Viewer (http://www.realtech-vr.com/glview/download.htmlvia > the SuperBible site) that my MacBook (GeForce 9400M) doesn't have > support for the minimum of OpenGL 3.2 required by the 5th edition :-( > > Apparently I have OpenGL 2.1 fully supported (shading language 1.20) > and *some* features of 2.0, 2.1 and 3.2. Nothing beyond that :-( > > I'd still like to investigate this new world of shaders and ditching > the fixed function pipeline, but now I'm not sure it's a good idea. > What sorts of things could I reasonably replace, given the low level > of support I have? > > Richard
Gah! I hadn't realised Superbible explicitly requires OpenGL 3.2. My own personal linux/XP laptop is also at OpenGL 2.1. I figured I might have to wing it around some parts where Superbible requires newer OpenGL than that, but since I have VBOs and shaders, I had anticipated this wouldn't amount to much. Maybe I was wrong. We shall see. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
