On Mon, Nov 1, 2010 at 3:36 PM, devon <[email protected]> wrote:

> "The GMA 950 in the original MacBook and most older netbooks does
> have hardware support for pixel shaders - only vertex shaders are emulated
> in software. Since pixel shaders usually comprise the bulk of the work,
> this isn't actually as bad as it sounds.
>
> However, if you want to get into shaders, you want to use GLSL
> (preferably OpenGL 2+), so that rules out the GMA 950 anyway. "
>
> I'm pretty sure you can use GLSL on the GMA 950 on OSX.. but the
> vertex shader will be emulated. It's just windows that only has ARB
> shader support.


Well, yes, it does. However, I think you will find that it is GLSL compiled
down to ARB assembly, and suffers from a few odd limitations/bugs as a
result. I was never very happy with the results last I had access to a 950.


> That's why I hackintoshed this Lenovo X60t
> afterall :), but I haven't actually ran in glsl code on it... I'll let
> you know.  Intel seems to be allergic to opengl on windows, I have so
> many more extensions available on the osx extension viewer.


Unfortunately, pretty much all of those extras will be emulated in software.
Apple just loves to make things look all nice and shiny...

One good
> thing about the GMA 950 is it's easy to hackintosh :).  Btw anybody
> want to buy a hackintosh dell netbook mini10v? I have too many laptops
> now with this horrible video card...
>

Depends how cheap it is... ;)

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to