On Thu, Oct 28, 2010 at 8:35 PM, Richard Jones <[email protected]>wrote:
> On Fri, Oct 29, 2010 at 11:23 AM, Richard Jones <[email protected]> > wrote: > > Apparently I have OpenGL 2.1 fully supported (shading language 1.20) > > and *some* features of 2.0, 2.1 and 3.2. Nothing beyond that :-( > > Wow, that came out completely wrong. It should have said I have some > features of 3.0, 3.1 and 3.2. > > Apparently this is an OS X issue across the board, not specific to my > hardware. Ja, Apple never rolled out full OpenGL 3 support. We were hoping for it in Snow Leopard, but rumour has it that they will go straight to OpenGL 4 support in Lion - we can dream at least... However, OpenGL 3 is basically a rolling-in-to-core of extensions against OpenGL 2, and almost all of those extensions are present on your 9400 (though Apple misses/renames a couple). You should be absolutely fine targeting version 3 features on that hardware. However, has anyone brought pyglet up to date with OpenGL 3? Last I checked we didn't have OpenGL 3 functions generated... -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
