On Thu, Oct 28, 2010 at 8:35 PM, Richard Jones <[email protected]>wrote:

> On Fri, Oct 29, 2010 at 11:23 AM, Richard Jones <[email protected]>
> wrote:
> > Apparently I have OpenGL 2.1 fully supported (shading language 1.20)
> > and *some* features of 2.0, 2.1 and 3.2. Nothing beyond that :-(
>
> Wow, that came out completely wrong. It should have said I have some
> features of 3.0, 3.1 and 3.2.
>
> Apparently this is an OS X issue across the board, not specific to my
> hardware.


Ja, Apple never rolled out full OpenGL 3 support. We were hoping for it in
Snow Leopard, but rumour has it that they will go straight to OpenGL 4
support in Lion - we can dream at least...

However, OpenGL 3 is basically a rolling-in-to-core of extensions against
OpenGL 2, and almost all of those extensions are present on your 9400
(though Apple misses/renames a couple). You should be absolutely fine
targeting version 3 features on that hardware.

However, has anyone brought pyglet up to date with OpenGL 3? Last I checked
we didn't have OpenGL 3 functions generated...

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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