On Thu, Oct 28, 2010 at 7:40 PM, Jonathan Hartley <[email protected]> wrote: > I just ordered the OpenGL SuperBible this week. I understand the > latest 5th edition is now written entirely in an 'opengl 3 using > shaders' style.
Thanks for this tip - but sadly I have discovered through the OpenGL Extensions Viewer (http://www.realtech-vr.com/glview/download.html via the SuperBible site) that my MacBook (GeForce 9400M) doesn't have support for the minimum of OpenGL 3.2 required by the 5th edition :-( Apparently I have OpenGL 2.1 fully supported (shading language 1.20) and *some* features of 2.0, 2.1 and 3.2. Nothing beyond that :-( I'd still like to investigate this new world of shaders and ditching the fixed function pipeline, but now I'm not sure it's a good idea. What sorts of things could I reasonably replace, given the low level of support I have? Richard -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
