On Thu, Oct 28, 2010 at 7:40 PM, Jonathan Hartley <[email protected]> wrote:
> I just ordered the OpenGL SuperBible this week. I understand the
> latest 5th edition is now written entirely in an 'opengl 3 using
> shaders' style.

Thanks for this tip - but sadly I have discovered through the OpenGL
Extensions Viewer (http://www.realtech-vr.com/glview/download.html via
the SuperBible site) that my MacBook (GeForce 9400M) doesn't have
support for the minimum of OpenGL 3.2 required by the 5th edition :-(

Apparently I have OpenGL 2.1 fully supported (shading language 1.20)
and *some* features of 2.0, 2.1 and 3.2. Nothing beyond that :-(

I'd still like to investigate this new world of shaders and ditching
the fixed function pipeline, but now I'm not sure it's a good idea.
What sorts of things could I reasonably replace, given the low level
of support I have?


     Richard

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