If you find that pyglet sprites are too slow for you, you could use rabbyt sprite library, it's written in c and can be used with pyglet.
On 8 Vas, 06:35, Phillip Nguyen <[email protected]> wrote: > I also had problems with animated sprites being too slow in my own > project, where I was drawing hundreds of different animated sprites to > the screen at once. It's been a while so I don't remember all of the > details, but I think that I decided the slow-down was the fault of > using clock.schedule_once() in the _animate method of the sprite class > to advance the frames. > > I ended up rewriting my own version of the sprite class that did not > use the pyglet scheduler. Instead, sprites have an update(self, dt) > method that I call during each pass through the event loop. This > method updates the sprite's internal timer and, when appropriate, > advances the frame. I could send you the code if you like, but it is > not batch-aware. > > --phillip -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
