Do you have xcode installed? Note that you may need to use a custom
install option that includes the 10.4 sdk.

-Casey

On Wed, Feb 9, 2011 at 4:13 PM, Aaron <[email protected]> wrote:
> On Feb 9, 3:07 pm, Tom One <[email protected]> wrote:
>> What's the problem with installation? What os are you using, what
>> version of python?
>
> Are you talking about Rabbyt?
>
> Anyway, I'm using Mac OS X 10.6.6 and Python 2.6.4. This is what I get
> when I try to install Rabbyt:
>
> $ sudo python setup.py install
> running install
> running bdist_egg
> running egg_info
> creating Rabbyt.egg-info
> writing Rabbyt.egg-info/PKG-INFO
> writing top-level names to Rabbyt.egg-info/top_level.txt
> writing dependency_links to Rabbyt.egg-info/dependency_links.txt
> writing manifest file 'Rabbyt.egg-info/SOURCES.txt'
> reading manifest file 'Rabbyt.egg-info/SOURCES.txt'
> reading manifest template 'MANIFEST.in'
> writing manifest file 'Rabbyt.egg-info/SOURCES.txt'
> installing library code to build/bdist.macosx-10.3-fat/egg
> running install_lib
> running build_py
> creating build
> creating build/lib.macosx-10.3-fat-2.6
> creating build/lib.macosx-10.3-fat-2.6/rabbyt
> copying rabbyt/__init__.py -> build/lib.macosx-10.3-fat-2.6/rabbyt
> copying rabbyt/anims.py -> build/lib.macosx-10.3-fat-2.6/rabbyt
> copying rabbyt/sprites.py -> build/lib.macosx-10.3-fat-2.6/rabbyt
> running build_ext
> pyrexc rabbyt/rabbyt._rabbyt.pyx --> rabbyt/rabbyt._rabbyt.c
> building 'rabbyt._rabbyt' extension
> creating build/temp.macosx-10.3-fat-2.6
> creating build/temp.macosx-10.3-fat-2.6/rabbyt
> gcc-4.0 -arch ppc -arch i386 -fno-strict-aliasing -fno-common -
> dynamic
> -DNDEBUG -g -O3 -I/Library/Frameworks/Python.framework/Versions/2.6/
> include/python2.6 -c rabbyt/rabbyt._rabbyt.c -o build/
> temp.macosx-10.3-
> fat-2.6/rabbyt/rabbyt._rabbyt.o -O3 -fno-common -I /System/Library/
> Frameworks/OpenGL.framework/Headers
> In file included from /usr/include/architecture/i386/math.h:626,
>                 from /usr/include/math.h:28,
>                 from /Library/Frameworks/Python.framework/Versions/
> 2.6/include/python2.6/pyport.h:235,
>                 from /Library/Frameworks/Python.framework/Versions/
> 2.6/include/python2.6/Python.h:58,
>                 from rabbyt/rabbyt._rabbyt.c:4:
> /usr/include/AvailabilityMacros.h:108:14: warning: #warning Building
> for Intel with Mac OS X Deployment Target < 10.4 is invalid.
> Compiling with an SDK that doesn't seem to exist: /Developer/SDKs/
> MacOSX10.4u.sdk
> Please check your Xcode installation
> gcc-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/
> MacOSX10.4u.sdk
> -g -bundle -undefined dynamic_lookup build/temp.macosx-10.3-fat-2.6/
> rabbyt/rabbyt._rabbyt.o -lGL -lGLU -lm -o build/lib.macosx-10.3-
> fat-2.6/rabbyt/_rabbyt.so -dynamic -L/System/Library/Frameworks/
> OpenGL.framework/Libraries
> ld: library not found for -lbundle1.o
> collect2: ld returned 1 exit status
> ld: library not found for -lbundle1.o
> collect2: ld returned 1 exit status
> lipo: can't open input file: /var/tmp//ccIjDjwy.out (No such file or
> directory)
> error: command 'gcc-4.0' failed with exit status 1
>
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