What's the problem with installation? What os are you using, what version of python?
On 9 Vas, 01:12, Aaron <[email protected]> wrote: > On Feb 8, 12:35 am, Phillip Nguyen <[email protected]> wrote: > > > I also had problems with animated sprites being too slow in my own > > project, where I was drawing hundreds of different animated sprites to > > the screen at once. It's been a while so I don't remember all of the > > details, but I think that I decided the slow-down was the fault of > > using clock.schedule_once() in the _animate method of the sprite class > > to advance the frames. > > If it's Pyglet's own animation scheduling that's causing slowdown, > I'll definitely look at managing animation myself. > > I'm wondering, to hopefully keep batch awareness and to avoid having > to get too deep inside Pyglet's code, how effective it would be to > perform animation by making assignments to a Sprite's image property. > The Sprite would have a static image representing the current frame, > which gets replaced by a new image when the animation needs to update. > Is using this image property effective? > > As for Rabbyt, it doesn't seem to have animated sprites built in like > Pyglet does, so it looks like I'm going to have to handle animation > updates myself anyway. I'm also in the process of figuring out how to > actually install Rabbyt. :P -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
