What's the problem with installation? What os are you using, what
version of python?

On 9 Vas, 01:12, Aaron <[email protected]> wrote:
> On Feb 8, 12:35 am, Phillip Nguyen <[email protected]> wrote:
>
> > I also had problems with animated sprites being too slow in my own
> > project, where I was drawing hundreds of different animated sprites to
> > the screen at once. It's been a while so I don't remember all of the
> > details, but I think that I decided the slow-down was the fault of
> > using clock.schedule_once() in the _animate method of the sprite class
> > to advance the frames.
>
> If it's Pyglet's own animation scheduling that's causing slowdown,
> I'll definitely look at managing animation myself.
>
> I'm wondering, to hopefully keep batch awareness and to avoid having
> to get too deep inside Pyglet's code, how effective it would be to
> perform animation by making assignments to a Sprite's image property.
> The Sprite would have a static image representing the current frame,
> which gets replaced by a new image when the animation needs to update.
> Is using this image property effective?
>
> As for Rabbyt, it doesn't seem to have animated sprites built in like
> Pyglet does, so it looks like I'm going to have to handle animation
> updates myself anyway. I'm also in the process of figuring out how to
> actually install Rabbyt. :P

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