On 26/02/11 19:10, une wrote:
Hello,
I draw some quads on to the screen with pyglet.graphics.draw, and each
frame I change the color slightly to make it look as though they are
'fading in'. However, while this is happening, pyglet is only
rendering at about 4 FPS, causing it to look . It will render faster
if I wiggle my mouse around in the window, which makes me think that
it's a performance optimization. Is there any way I can get around
this?
Could be a driver issue, I get around 27000 FPS reported. Which version
of pyglet are you using?
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