Hi,

same behaviour here (rendering at 4 FPS) with pyglet 1.1.4
-- 
Matthieu Perrot



On Sat, Feb 26, 2011 at 8:10 PM, une <[email protected]> wrote:
> Hello,
>
> I draw some quads on to the screen with pyglet.graphics.draw, and each
> frame I change the color slightly to make it look as though they are
> 'fading in'.  However, while this is happening, pyglet is only
> rendering at about 4 FPS, causing it to look .  It will render faster
> if I wiggle my mouse around in the window, which makes me think that
> it's a performance optimization.  Is there any way I can get around
> this?
>
> This program replicates the problem:
>
> import pyglet
> import threading
>
> window = pyglet.window.Window()
> fps = pyglet.clock.ClockDisplay()
> color = (0, 0, 0)
>
> def fade_in():
>    global color
>    c = 0
>    while c < 250:
>        color = (c, c, c)
>        c += 10
>        threading.Event().wait(0.1)
>
> def on_draw():
>    global color
>    window.clear()
>    pyglet.graphics.draw(4, pyglet.gl.GL_QUADS,
>                         ('v2i', (0, 0,
>                                  100, 0,
>                                  100, 100,
>                                  0, 100)),
>                         ('c3B', color * 4))
>    fps.draw()
>
> window.on_draw = on_draw
>
> threading.Thread(target = fade_in).start()
> pyglet.app.run()
>
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